本文指令来源于官网维基CryoFall/Server/Commands - AtomicTorchWiki
/admin.clearEventPastLocations
* Description: Clear all the past locations for all the events (so new events could happen there again).
* Type: server (operator only)
* Usage:
/admin.clearEventPastLocations
/admin.finishEvents
* Description: Finishes all the active world events.
* Type: server (operator only)
* Usage:
/admin.finishEvents
/admin.giveawayItem
* Description: Adds specified item(s) to all player characters.
* Type: server (operator only)
* Usage:
/admin.giveawayItem <item> [count]
/admin.giveawayLP
* Description: Adds specified item(s) to all player characters.
* Type: server (operator only)
* Usage:
/admin.giveawayLP <learningPoints>
/admin.listCreativeModePlayers
* Description: Lists players currently in creative mode
* Type: server (operator only)
* Usage:
/admin.listCreativeModePlayers
/admin.listLandClaims
* Description: List all the land claims of the specified player or of all the players.
* Type: server (operator only)
* Usage:
/admin.listLandClaims
/admin.listLandClaims <player>
/admin.listLandClaimsOwners
* Description: List all the land claims with their owners.
* Type: server (operator only)
* Usage:
/admin.listLandClaimsOwners [minOwnersNumber]
/moderatorAdd
/admin.moderator.add
* Description: Adds server moderator.
* Type: server (operator only)
* Usage:
/moderatorAdd [character]
/admin.moderator.add [character]
/moderatorList
/admin.moderator.list
* Description: Lists server moderators.
* Type: server (operator only)
* Usage:
/moderatorList
/admin.moderator.list
/moderatorRemove
/admin.moderator.remove
* Description: Removes server moderator.
* Type: server (operator only)
* Usage:
/moderatorRemove [character]
/admin.moderator.remove [character]
/admin.notifyAll
* Description: Notifies all players on the server.
Important: wrap the “message text in quotes”!
* Type: server (operator only)
* Usage:
/admin.notifyAll <messageInQuotes>
/admin.notifyPlayer
* Description: Notifies a player on the server.
Important: wrap the “message text in quotes”!
* Type: server (operator only)
* Usage:
/admin.notifyPlayer <player> <messageInQuotes>
/opAdd
/admin.operator.add
* Description: Adds server operator.
* Type: server (operator only)
* Usage:
/opAdd [character]
/admin.operator.add [character]
/opList
/admin.operator.list
* Description: Lists server operators.
* Type: server (operator only)
* Usage:
/opList
/admin.operator.list
/opRemove
/admin.operator.remove
* Description: Removes server operator.
* Type: server (operator only)
* Usage:
/opRemove [character]
/admin.operator.remove [character]
/pwn
/admin.pwn
* Description: Special debug command to add useful items to the player character.
* Type: server (operator only)
* Usage:
/pwn [player]
/admin.pwn [player]
/admin.setRaidingWindow
* Description: Set raiding window. Please ensure you’re using a correct UTC offset!
To disable raiding protection completely, please set 24 hours duration from any hour with any UTC offset.
* Type: server (operator only)
* Usage:
/admin.setRaidingWindow <UTC> <fromHour> <duration>
/admin.spawnAll
* Description: Executes all spawn scripts.
* Type: server (operator only)
* Usage:
/admin.spawnAll
/admin.spawnZone
* Description: Executes all spawn scripts for the specified zone.
* Type: server (operator only)
* Usage:
/admin.spawnZone <protoZone>
/admin.spawnZone <protoZone> [isInitialSpawn]
/startEvent
/admin.startEvent
* Description: Creates and starts an event. Use autocomplete to browse all the available events. To finish all the ongoing events you can use /admin.finishEvents
* Type: server (operator only)
* Usage:
/startEvent <eventName>
/admin.startEvent <eventName>
/completionist.addAll
* Description: Add all completionist entries to player.
* Type: server (operator only)
* Usage:
/completionist.addAll [player]
/completionist.list
* Description: Lists all completionist entries for player.
* Type: server (operator only)
* Usage:
/completionist.list [player]
/completionist.reset
* Description: Reset completionist entries for player.
* Type: server (operator only)
* Usage:
/completionist.reset [player]
(/)help
(/)console.help
* Description: Prints information about all the available console commands.
* Type: client & server (operator only)
* Usage:
/help [searchCommand]
/console.help [searchCommand]
(/)console.logSeverity
* Description: Gets or sets current log severity.
* Type: client & server (operator only)
* Usage:
/console.logSeverity [severity]
/kit
/demo.kit
* Description: Adds sets of items according to specified category to the player character.
* Type: server (operator only)
* Usage:
/kit [category] [player]
/demo.kit [category] [player]
/faction.accept
* Description: Accepts player to the faction. The player must submit an application to the faction first.
* Type: server (operator only)
* Usage:
/faction.accept <player> <clanTag>
/faction.browse
* Description: Browse the faction of the specified player.
* Type: server (moderator/operator only)
* Usage:
/faction.browse <player>
/faction.resetFactionJoinCooldown
* Description: Resets the faction leave join cooldown. Player can join any faction instantly.
* Type: server (moderator/operator only)
* Usage:
/faction.resetFactionJoinCooldown [player]
/faction.setLevel
* Description: Sets the faction level.
* Type: server (operator only)
* Usage:
/faction.setLevel <clanTag> <level>
/faction.setRole
* Description: Changes the faction role of the provided character. Cannot change to leader and cannot change from leader to another role.
* Type: server (operator only)
* Usage:
/faction.setRole [player] <role>
/faction.updateLeaderboard
* Description: Forces an update of the factions leaderboard.
* Type: server (operator only)
* Usage:
/faction.updateLeaderboard
/spawn
/mobs.spawn
* Description: Spawns a mob of the specified type to the specified tile position in the world or near the specified character, depending on arguments used.
* Type: server (operator only)
* Usage:
/spawn <protoMob> [count] [nearPlayer]
/spawn <protoMob> <x> <y> [count]
/mobs.spawn <protoMob> [count] [nearPlayer]
/mobs.spawn <protoMob> <x> <y> [count]
/ban
/mod.blackList.add
* Description: Adds a player name into the blacklist.
Players from this list cannot connect to the game server
(unless a player is an admin or moderator).
Please note: there is also a whitelist that is intended
to work in an opposite way by allowing access only to those players
that are listed in a whitelist while everyone else is not allowed.
* Type: server (moderator/operator only)
* Usage:
/ban <playerName>
/mod.blackList.add <playerName>
/banFaction
/mod.blackList.addFaction
* Description: Adds members of the specified faction into the blacklist.
Players from this list cannot connect to the game server
(unless a player is an admin or moderator).
Please note: there is also a whitelist that is intended
to work in an opposite way by allowing access only to those players
that are listed in a whitelist while everyone else is not allowed.
* Type: server (moderator/operator only)
* Usage:
/banFaction <clanTag>
/mod.blackList.addFaction <clanTag>
/mod.blackList.print
* Description: Prints the blacklist content.
* Type: server (moderator/operator only)
* Usage:
/mod.blackList.print
/mod.blackList.remove
* Description: Removes a player name from the blacklist.
* Type: server (moderator/operator only)
* Usage:
/mod.blackList.remove <playerName>
/kick
/mod.kickList.add
* Description: Kicks the player from the server for the defined amount of time. If you want to add a kick reason, you can do this by writing it in the “quotes” right after the number of minutes.
* Type: server (moderator/operator only)
* Usage:
/kick <character> [minutes] [kickMessageInQuotes]
/mod.kickList.add <character> [minutes] [kickMessageInQuotes]
/kickFaction
/mod.kickList.addFaction
* Description: Kicks members of the specified faction from the server for the specified amount of time.
If you want to add a kick reason, you can do this by writing it in the “quotes”
right after the number of minutes.
* Type: server (moderator/operator only)
* Usage:
/kickFaction <clanTag> [minutes] [kickMessageInQuotes]
/mod.kickList.addFaction <clanTag> [minutes] [kickMessageInQuotes]
/mod.kickList.print
* Description: Prints the kicked players list content.
* Type: server (moderator/operator only)
* Usage:
/mod.kickList.print
/mod.kickList.remove
* Description: Un-kicks the player (remove from the temporary kick list on the server).
* Type: server (moderator/operator only)
* Usage:
/mod.kickList.remove <playerName>
/mute
/mod.muteList.add
* Description: Mutes the player on the server for the defined amount of time.
* Type: server (moderator/operator only)
* Usage:
/mute <character> [minutes]
/mod.muteList.add <character> [minutes]
/mod.muteList.print
* Description: Prints the muted players list content.
* Type: server (moderator/operator only)
* Usage:
/mod.muteList.print
/mod.muteList.remove
* Description: Un-mutes the player (remove from the temporary mute list on the server).
* Type: server (moderator/operator only)
* Usage:
/mod.muteList.remove <playerName>
/whiteListAdd
/mod.whiteList.add
* Description: Adds a player name into the whitelist.
Please don’t forget to enable the whitelist after adding a player there.
* Type: server (moderator/operator only)
* Usage:
/whiteListAdd <playerName>
/mod.whiteList.add <playerName>
/mod.whiteList.enabled
* Description: Enables or disables the whitelist.
When the whitelist enabled, only players added to the whitelist
can connect to the server (plus admins and moderators).
Please note: there is also a blacklist that is intended
to work in an opposite way by disallowing access only to those players
that are listed in a blacklist while everyone else is allowed.
* Type: server (moderator/operator only)
* Usage:
/mod.whiteList.enabled
/mod.whiteList.enabled <isEnabled>
/mod.whiteList.print
* Description: Prints the whitelist content.
* Type: server (moderator/operator only)
* Usage:
/mod.whiteList.print
/mod.whiteList.remove
* Description: Removes a player name from the whitelist.
* Type: server (moderator/operator only)
* Usage:
/mod.whiteList.remove <playerName>
/party.browse
* Description: Browse the party of the specified player.
* Type: server (moderator/operator only)
* Usage:
/party.browse <player>
/player.addLP
* Description: Add technology learning points value for a player character.
* Type: server (operator only)
* Usage:
/player.addLP <learningPoints> [player]
/player.despawn
* Description: Despawns the specified player’s character.
* Type: server (operator only)
* Usage:
/player.despawn [player]
/player.discoverMap
* Description: Discover whole map for the player character.
* Type: server (operator only)
* Usage:
/player.discoverMap [player]
/pos
/player.getPosition
* Description: Get the world position of a player character.
* Type: server (operator only)
* Usage:
/pos [player]
/player.getPosition [player]
/heal
/player.heal
* Description: Restore 100% of the player character health, energy, etc.
* Type: server (operator only)
* Usage:
/heal [player]
/player.heal [player]
/addItem
/player.items.add
* Description: Adds specified item(s) to a player character.
* Type: server (operator only)
* Usage:
/addItem <item> [count] [player]
/player.items.add <item> [count] [player]
/player.items.reset
* Description: Removes all items from a given player character.
* Type: server (operator only)
* Usage:
/player.items.reset [player]
/killMe
/player.killMe
* Description: Kills you. Use when you desperately need to get rid of yourself and respawn. You cannot kill yourself more often than once in 5 minutes.
* Type: server (operator only)
* Usage:
/killMe
/player.killMe
(/)player.printFinalCache
* Description: Prints the current final stats cache of the player character.
It lists all the applied stats with their sources.
* Type: client & server (operator only)
* Usage:
/player.printFinalCache [player]
/creative
/player.setCreativeMode
* Description: Toggles creative mode.
This mode allows you to build without using any resources also skipping the entire build phases.
This mode is enabled by default in the Editor mode.
* Type: server (operator only)
* Usage:
/creative <isEnabled> [character]
/player.setCreativeMode <isEnabled> [character]
/player.setEnergy
* Description: Sets energy value to a player character. The energy value is automatically clamped into the available range.
* Type: server (operator only)
* Usage:
/player.setEnergy <energy> [character]
/player.setFood
* Description: Sets food value to a player character. The food value is automatically clamped into the available range.
* Type: server (operator only)
* Usage:
/player.setFood <food> [character]
/player.setHealth
* Description: Sets health value to a player character. The health value is automatically clamped into the available range.
* Type: server (operator only)
* Usage:
/player.setHealth <health> [character]
/god
/player.setInvincibility
* Description: Sets invincibility to a player character.
* Type: server (operator only)
* Usage:
/god [isEnabled] [character]
/player.setInvincibility [isEnabled] [character]
/player.setLP
* Description: Set technology learning points value for a player character.
* Type: server (operator only)
* Usage:
/player.setLP <learningPoints> [player]
/player.setNewbieMode
* Description: Toggles newbie protection.
* Type: server (operator only)
* Usage:
/player.setNewbieMode <isEnabled> [character]
/player.setOrigin
* Description: Change origin for a player character.
* Type: server (operator only)
* Usage:
/player.setOrigin <origin> [player]
/spectator
/player.setSpectatorMode
* Description: Toggles spectator mode.
* Type: server (moderator/operator only)
* Usage:
/spectator <isEnabled> [character]
/player.setSpectatorMode <isEnabled> [character]
/player.setTotalAccumulatedLP
* Description: Set total accumulated technology learning points value for a player character.
* Type: server (operator only)
* Usage:
/player.setTotalAccumulatedLP <learningPoints> [player]
/player.setWater
* Description: Sets water value to a player character. The water value is automatically clamped into the available range.
* Type: server (operator only)
* Usage:
/player.setWater <water> [character]
/tp
/player.teleport
* Description: Teleports a player character to the specified tile position in the world or to another player depending on arguments used.
* Type: server (moderator/operator only)
* Usage:
/tp <toPlayer> [player]
/tp <x> <y> [player]
/player.teleport <toPlayer> [player]
/player.teleport <x> <y> [player]
/quest.add
* Description: Add quest to a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.add <quest> [player]
/quest.addAll
* Description: Add all quests to a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.addAll [player]
/quest.complete
* Description: Complete a specific active quest for player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.complete <quest> [player]
/quest.completeAll
* Description: Complete all quests to a player (even if the quest is not added or the prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.completeAll [player]
/quest.completeAllActive
* Description: Complete all active quests to a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.completeAllActive [player]
/quest.remove
* Description: Remove quest from a player (if exist).
* Type: server (operator only)
* Usage:
/quest.remove <quest> [player]
/quest.removeAll
* Description: Remove all quests from a player.
* Type: server (operator only)
* Usage:
/quest.removeAll [player]
/quest.reset
* Description: Reset quest to a player (if exist).
* Type: server (operator only)
* Usage:
/quest.reset <quest> [player]
/skills.addExp
* Description: Add skill experience for a specified skill.
* Type: server (operator only)
* Usage:
/skills.addExp <skill> <exp> [player]
/skills.list
* Description: Print full list of skills of a player.
* Type: server (operator only)
* Usage:
/skills.list [player]
/skills.resetAll
* Description: Reset all the player skills.
* Type: server (operator only)
* Usage:
/skills.resetAll [player]
/skills.set
* Description: Set a given skill for a player.
* Type: server (operator only)
* Usage:
/skills.set <skill> [level] [player]
/skills.setAll
* Description: Set specific level for all skills of a player.
* Type: server (operator only)
* Usage:
/skills.setAll [level] [player]
/statusEffects.add
* Description: Adds specified status effect to a player character.
* Type: server (operator only)
* Usage:
/statusEffects.add <statusEffect> [intensityToAdd] [player]
/statusEffects.addAll
* Description: Adds all possible status effects (some of them will be immediately remowed, however, as they cannot exist together).
* Type: server (operator only)
* Usage:
/statusEffects.addAll [player]
/statusEffects.remove
* Description: Removes specified status effect from a player character.
* Type: server (operator only)
* Usage:
/statusEffects.remove <statusEffect> [player]
/statusEffects.reset
* Description: Remove all status effects.
* Type: server (operator only)
* Usage:
/statusEffects.reset [player]
/tech.addAll
* Description: Add all tech groups and all nodes to a player.
* Type: server (operator only)
* Usage:
/tech.addAll [player]
/tech.addAllGroups
* Description: Add all tech groups to a player (without their nodes).
* Type: server (operator only)
* Usage:
/tech.addAllGroups [player]
/tech.addGroup
* Description: Add a particular tech group to a player.
* Type: server (operator only)
* Usage:
/tech.addGroup <group> [player]
/tech.addNode
* Description: Add a tech node to a player. It will also add all other required nodes if there’s a conflict.
* Type: server (operator only)
* Usage:
/tech.addNode <node> [player]
/tech.addTier
* Description: Add a particular tech tier to a player. The argument controls whether the tech nodes of the tech gr
* Type: server (operator only)
* Usage:
/tech.addTier <tier> <withNodes> [player]
/tech.removeAll
* Description: Remove all tech groups/nodes from a player.
* Type: server (operator only)
* Usage:
/tech.removeAll [player]
/tech.removeGroup
* Description: Remove a tech group from a player.
* Type: server (operator only)
* Usage:
/tech.removeGroup <group> [player]
/tech.removeNode
* Description: Remove a tech node from a player.
* Type: server (operator only)
* Usage:
/tech.removeNode <node> [player]
/tech.resetTechTreeAndRefundLP
* Description: Reset player’s tech tree and refund all the LP.
* Type: server (operator only)
* Usage:
/tech.resetTechTreeAndRefundLP [player]
/tech.setGroupCompletion
* Description: Add tech group and enable nodes to have desired percent of completion (value from 0 to 1, inclusive) to a player. This is useful when you need a particular tech group to have some nodes, but not all.
* Type: server (operator only)
* Usage:
/tech.setGroupCompletion <techGroup> <completionPercent> [player]
/world.activateBaseRaidblock
* Description: Activates raidblock status for the base where character is present now.
* Type: server (operator only)
* Usage:
/world.activateBaseRaidblock [character]
/world.destroy
* Description: Destroys the closest world object in the player character position or neighbor tiles.
You can use this to destroy any creatures, buildings or objects such as resources.
* Type: server (operator only)
* Usage:
/world.destroy [character]
/world.destroy <x> <y>
/world.destroyAll
* Description: Destroys all static world objects of the specific prototype.
* Type: server (operator only)
* Usage:
/world.destroyAll <protoObject>
/place
/world.place
* Description: Places a static world object in the player character position or in any specified position.
You can use this to spawn new buildings and resources.
You need to provide a player character name to place an object in its position.
Please note that the character must be in spectator mode.
* Type: server (operator only)
* Usage:
/place <protoStaticWorldObject> [character]
/place <objTypeName> <x> <y>
/world.place <protoStaticWorldObject> [character]
/world.place <objTypeName> <x> <y>
/world.setTimeOfDay
* Description: Forces specified time of day on the server.
To reset please execute this command without any arguments.
* Type: server (operator only)
* Usage:
/world.setTimeOfDay [hour] [minute]
/spawnVehicle
/world.spawnVehicle
* Description: Spawns a vehicle in the player character position or in any specified position.
You need to provide a player character name to place a vehicle in its position.
Please note that the character must be in spectator mode.
* Type: server (operator only)
* Usage:
/spawnVehicle <protoDynamicWorldObject> [character]
/spawnVehicle <objTypeName> <x> <y>
/world.spawnVehicle <protoDynamicWorldObject> [character]
/world.spawnVehicle <objTypeName> <x> <y>