GameSetting.Environment.DayLength 调整一天的长度,值为short, default, long, realistic
GameSetting.Environment.PrecipitationFrequency 调整雨和雪的频率,值为low, default, high
GameSetting.Environment.SeasonLength 调整季节长度,值为short, default, long, realistic
GameSetting.Environment.StartingSeason 设置环境的初始季节,值为spring, summer,autumn, winter
GameSetting.Survival.ColdPenalties 调整寒冷对健康和体力恢复的影响程度,值为off, normal, hard
GameSetting.Survival.ConsumableEffects 在水分和饱食度不足时启用受伤效果,值为off,normal, hard
GameSetting.Survival.PlayerStatsDamage 从每个坏的或腐烂的食物和饮料中受到伤害,值为 off, normal, hard
GameSetting.Survival.ReducedFoodInContainers 减少容器中的食物数量,值为true, false
GameSetting.Survival.SingleUseContainers 容器只能打开一次,值为true, false
GameSetting.Vail.AnimalSpawnRate 调整动物生成速率,值为low, normal, high
GameSetting.Vail.EnemyAggression 调整敌人的攻击性水平,值为low, normal, high
GameSetting.Vail.EnemyArmour 调整敌人的护甲强度,值为low, normal, high
GameSetting.Vail.EnemyDamage 调整敌人的伤害能力, 值为low, normal, high
GameSetting.Vail.EnemyHealth 调整敌人的初始生命值,值为low, normal, high
GameSetting.Vail.EnemySpawn 启用敌人生成,值为 true, false
Gameplay.TreeRegrowth 启用树木自动再生,当睡眠时触发。 值为true, false
Structure.Damage 允许建筑物受到损坏。 值为true, false